Until end of turn, weapons you control gain +1 [Power] and "If this hits, reveal the top card of your deck. If it's a Light card, put it into your hero's soul and gain 1[Life], otherwise put it on the bottom of your deck."
If you've charged this turn, you may attack an additional time with each weapon you control.
- Card Type:Action
- Class: Light Warrior
- Pitch Value:2
- Defense Value:3