Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
- Card Type:Action
- Card SubType:Arrow Attack
- Class:Elemental Ranger
- Pitch Value:2
- Defense Value:3